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Jan. 11th, 2023 12:32 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
PLAYER
NAME: Daekie
CONTACT:
daekie
ACTIVE TIMES/PACE: Inactive 3-10AM EST, no 100% consistent periods of activity otherwise (though slow on weekends before 7-8PM EST). Fluctuate between extremely fast and extremely slow.
BRACKETS/PROSE: Anything works.
OFFENSIVE SUBJECTS & TRIGGERS: N/A
CONTACT:
ACTIVE TIMES/PACE: Inactive 3-10AM EST, no 100% consistent periods of activity otherwise (though slow on weekends before 7-8PM EST). Fluctuate between extremely fast and extremely slow.
BRACKETS/PROSE: Anything works.
OFFENSIVE SUBJECTS & TRIGGERS: N/A
IN CHARACTER
PHYSICAL AFFECTION: Not extremely prone to it themself, but likes to receive.
PHYSICAL VIOLENCE: Shiv would prefer not to, but can hold their own. I love violence and killing -- run particularly intense injuries past me & especially run death past me, but, like. She's an immortal. She'll manage.
If in a setting where her buffs as a Player are in play (no pun intended), can't be killed unless Blaseball permits it, and will otherwise survive any injury no matter how horrific.
RELATIONSHIPS: Slow to open up (has lost loved ones in the past frequently) but definitely available. Polyamorous but prefers only a few partners at a time; primarily interested in not men, but there's exceptions.
PSYCHIC & PSIONIC INFORMATION: Capable of Listening to Them. What exactly that means is unclear on the universal level, but it's... kind? of like? being a seer? Can hear things that are not specifically On The Mortal Plane. They are funneled directly into her brain like an RSS feed. Depending on what divine entities / 'Them' she's listening to, this can be alright, or this can suck.
(There are Siobhans in realities almost identical to hers who are exactly the same, but they listen to ghosts and lost spirits, and sometimes the universe gets which one is which a little confused.)
MAGICAL INFORMATION: Has a godmark: lichtenberg scarring centralized on her left shoulder, which pulses and glows hot pink when reality is unstable / around entities with similar power domains / whatever it's keyed to in any given setting. Not particularly magical themself, despite being an immortal from a multidimensional city.
MEDICAL INFORMATION: In almost absurdly good health: Blaseball keeps its players running whether they want to or not. They can never stop! Actual degree of physical accuracy to a real shark varies; she's not a shark, she's a "shark".
OFFENSIVE SUBJECTS & TRIGGERS:
PHYSICAL VIOLENCE: Shiv would prefer not to, but can hold their own. I love violence and killing -- run particularly intense injuries past me & especially run death past me, but, like. She's an immortal. She'll manage.
If in a setting where her buffs as a Player are in play (no pun intended), can't be killed unless Blaseball permits it, and will otherwise survive any injury no matter how horrific.
RELATIONSHIPS: Slow to open up (has lost loved ones in the past frequently) but definitely available. Polyamorous but prefers only a few partners at a time; primarily interested in not men, but there's exceptions.
PSYCHIC & PSIONIC INFORMATION: Capable of Listening to Them. What exactly that means is unclear on the universal level, but it's... kind? of like? being a seer? Can hear things that are not specifically On The Mortal Plane. They are funneled directly into her brain like an RSS feed. Depending on what divine entities / 'Them' she's listening to, this can be alright, or this can suck.
(There are Siobhans in realities almost identical to hers who are exactly the same, but they listen to ghosts and lost spirits, and sometimes the universe gets which one is which a little confused.)
MAGICAL INFORMATION: Has a godmark: lichtenberg scarring centralized on her left shoulder, which pulses and glows hot pink when reality is unstable / around entities with similar power domains / whatever it's keyed to in any given setting. Not particularly magical themself, despite being an immortal from a multidimensional city.
MEDICAL INFORMATION: In almost absurdly good health: Blaseball keeps its players running whether they want to or not. They can never stop! Actual degree of physical accuracy to a real shark varies; she's not a shark, she's a "shark".
OFFENSIVE SUBJECTS & TRIGGERS:
OUT OF CHARACTER
BACKTAGGING: Yes, god, please. I am the slowest son of a gun in the virtual West. You can tag a two-year-old thread and I'll go with it, I myself have done worse.
THREADHOPPING: Sure!
FOURTHWALLING: I mean, if you wanna fourthwall a character from an obscure in-browser surrealist horror sports sim, 100% go for it. She doesn't have meta-awareness but she can hear her team's Fans. Not their fans. Their Fans.
NOT INTERESTED IN: N/A
THREADHOPPING: Sure!
FOURTHWALLING: I mean, if you wanna fourthwall a character from an obscure in-browser surrealist horror sports sim, 100% go for it. She doesn't have meta-awareness but she can hear her team's Fans. Not their fans. Their Fans.
NOT INTERESTED IN: N/A
FIRST IMPRESSIONS
VISUAL: Tall, athletically-built Black woman with teal hair and strange eyes, dresses like a librarian, often wears a facemask. Finned ears. May have a shark tail (as a normal tail) or may have a shark tail (like a mermaid). Regularly, but not always, wears a sharkskin tied around her waist like a hoodie. Lichtenberg scarring on left side, centered on left shoulder; pulses hot pink in the presence of reality flickering / Weird Shit.
AURAL: Think Cherami Leigh as Seiros (Fire Emblem), dropped a quarter-octave, slowed down 10%, and with a faint Irish accent. Speaks clearly, and rarely whispers in normal conversation, but rarely raises her voice unless genuinely emotional; doesn't have a lot of vocal tone variation. The kind of voice that could be heard across an entire battlefield if she wanted to project.
OLFACTORY: Always smells very faintly of seawater. Very faintly.
DEMEANOUR: Reserved and stoic. Not particularly expressive, and doesn't gesture much, if at all.
AURAL: Think Cherami Leigh as Seiros (Fire Emblem), dropped a quarter-octave, slowed down 10%, and with a faint Irish accent. Speaks clearly, and rarely whispers in normal conversation, but rarely raises her voice unless genuinely emotional; doesn't have a lot of vocal tone variation. The kind of voice that could be heard across an entire battlefield if she wanted to project.
OLFACTORY: Always smells very faintly of seawater. Very faintly.
DEMEANOUR: Reserved and stoic. Not particularly expressive, and doesn't gesture much, if at all.
☆ code by kimmiserate ☆