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Siobhan Chark ([personal profile] charkattack) wrote2025-03-29 10:04 pm
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APPLICATION (KARTERIA)

OOC INFORMATION

Name: Daekie
Are you over 18?: Yes
Contact: [plurk.com profile] daekie
Other characters: Saturn
Permissions & opt-out: Permissions, opt-out


IC INFORMATION

Name: Siobhan Chark
Canon: Blaseball
Age: Physically & mentally early 30s; chronologically at least a thousand
Gender: Nonbinary woman, she/they
Species: Atlantean; this is more of an umbrella term, you could specify further but it's... hard. Mer”shark” selkie, I guess.
Appearance: Siobhan Chark is a solidly-built 6'6" dark-skinned Black woman with long teal hair, usually kept in box braids and styled into a partial or full updo. She has dark grey sclera, pale blue irises with a faint luminescence to them, pointed ears extending into grey-tinged fins, and sharp teeth. (Here's an ID portrait.) When in the dark, the tips of her fins and plenty of 'freckles' glow with a cyan bioluminescence.

She has lichtenberg scarring on her left shoulder / neck / jaw / upper arm / shoulderblade area. This is normally fairly hidden, but glows and pulses hot pink in the presence of certain triggers.

She mostly dresses like a librarian, though she usually opts for a facemask as well.
Canon point: End of the Coronation Era, prior to the end end of Blaseball

History: Here.

Personality answers:
  • 3. Your character must live with only one sense for a year. They are allowed to choose. What do they pick? Why? How do they cope? Hearing. She'd debate between this and touch for a while, but ultimately the idea of a fully silent, blank world is far worse to her than having to cope with any of the others; she's ancient, and though she doesn't remember most of it in any detail... it's only a year. She can... survive a year. She can learn to echolocate. She can learn to manage. She might not like it, but she'll survive with her head held high.
  • 10. What would be your character's lowest, darkest moment they've lived through? How did they respond to their troubles and face their demons? Season 23 was miserable. Siobhan finally gets to play again -- and immediately reverses the original roster change that took them off their team. She's caught up in reality's feedback, and the world rips her between teams over and over and over, and every time she tears another beloved OG away from their team. They left the Georgias four seasons ago because management was discussing trading them anyway, but they haven't meaningfully improved, and these new teams are kind but she can't feel at home at all.
    She's worse than who she's replaced and'll just leave again, so what matters? She can't stand what she's doing to these people, but she can't stop it, she can't change it, she drags herself to the pitcher's mound and goes through the motions. She barely remembers spending time in Atlantis again at all.
    But she finds a home, in Breckenridge. She finds friends. The team there pulls her out of her shell, won't let her collapse into herself: she finds joy, finds a girl friend who's maybe a little more -- learns to live in the moment, and to live again, after everything.
  • 6. What would your character say is their best trait? What is truly their best trait? Siobhan would say their reliability is their best trait, and it's not a bad trait by any means, but her best trait is actually her determination-slash-resilience. They will keep going, no matter how agonizing it becomes; this, too, will pass. This much she knows. Nothing lasts forever, no matter how all-consuming it seems at the time.
  • 4. What does your character think about physical appearances? Are they the sort to meticulously primp themselves, or could they not care less? Siobhan is a lot more vain than she’s willing to let on; she’s kind of embarrassed by it, honestly, but she hates to be disheveled or have parts of her appearance severely at odds with each other. She knows exactly how she likes to look, which happens to be how she’s comfortable looking, and a good chunk of that is rooted in her being Atlantean: how should anyone tell this Siobhan apart from another Siobhan? How does she define herself?

    (Truthfully: you have so little control over anything that matters, as a blaseball player. You can’t control if you live or die, can’t skip a game, can’t try to save anyone, can be thrown around the league and the map by reality flickering -- appearance is the biggest avenue for self-expression players have. You can’t control if you show up for a game or not, but you can control how you wear your uniform.)

Inventory: Roller derby equipment, dream journal, small bag of teeth (from the Hellmouth)
Powers/Abilities:
  • Siobhan can transition between a 'human' form and a 'mer' form; in the latter form, her lower body is replaced with a long shark tail, and she can swim through air and sand as easily as water. In 'mer' form, they are capable of being fully aquatic without needing to surface for air. Outside of her home city of Atlantis (where she can shift forms at will), she requires her sharkskin to shift between forms; without it she cannot fully change out of 'human' form, though she can manifest a shark tail as an actual tail while still otherwise ‘human’.
    In Karteria, 'swimming' through non-water substances is far more difficult -- as if trying to swim through glue.

  • Siobhan is capable of listening to Them. In 'canon', this manifested as a partial awareness of the metanarrative (e.g. the information accessible on the Blaseball website) and of the collective unconsciousness of all Blaseball Fans (not fans, Fans, which carries more universal weight), receiving concepts and images without further context; e.g. she was aware of player deaths before formal announcements, due to collective Fan response.

    In Karteria, this manifests differently: Siobhan is particularly vulnerable to the mental disturbances induced by Katalyth, but hears fragments of voices when near it.

  • Siobhan can use Atlantean water teleportation; if they have access to water wide enough to fit their body through, and can clearly visualize an endpoint (similarly, with water wide enough to fit through), they can enter one body of water and exit through the other. Depth of the water doesn't necessarily matter -- she's had hundreds of years to get good at it, she can walk into a puddle half an inch deep, drop through it, and show up in someone's sink. (If the sink has enough water in it that they can fit shoulders through, anyway.)
    In Karteria, this cannot be used to move between islands, but otherwise works as normal.

  • Siobhan has the physicality of a professional athlete. Mostly because they are. They're also an extremely capable fighter when wielding a spear or trident, and have decent familiarity with several weapons of various sorts, although they're rather rusty with most of them.

  • Siobhan's left shoulder has a lichtenberg lightning scar, stretching up their neck to their jaw and down their arm. This scar glows and pulses hot pink in the presence of certain magic / reality fuckery.
    In Karteria, this is responsive to arcane radiation.

    Samples: Network thread from TDM, in-progress thread from open post / personal inbox
    Goals: I’ve been looking for a spot to play Shiv for a while, since her canon being... the way it is, uh, makes her hard to find a home for. Her relationships with several situations in Karteria are ‘I know something similar but also, very different’: dragged away from your home against your will, you’re with these guys now, it doesn’t matter if you love or hate each other ‘cause you’re stuck with each other? Done that. Subject to the arcane wills of things you can’t really understand and feeling like a toy? Haha yeah. She’s going to be very practical about it, and will gravitate straight to teenage characters (she’s seen teenagers die before and the vibes there were. TOO CLOSE. TO THESE VIBES.), and I'm looking forward to her getting to yell at teens for decisions just as weird as 'WHY ARE YOU EATING STADIUM GRASS'.
    Soul Choice: Terra (seagrass, royal agave, lotus flower); primarily Healer-type